Poolhouse Roundtable at HUSH

HUSH welcomed the Poolhouse Roundtable into the studio last week for an exploration of interactive experience design and production. Lots of great minds, good commentary and even a few key insights… Scroll.



Nuggets from the group:

“All of a sudden we’re dealing with people again, not just 1′s and 0′s. Which I think is what motivates us. We actually have to talk about human beings and emotions and senses. That’s good – because we’re human too.”

“Maybe it’s not a million people, maybe it’s a thousand people. It’s a f*cking cool party and those a thousand people will be impressed and affected in a way that a million people aren’t. These success metrics that the industry has created are so misleading, you know everyone cooks the books anyway. You do some viral and you cook it with some software and you’ve gotten 150K likes before you even wake up in the morning and it’s like “Oh hey cool – we made it.” And then another 10,000 people watch it and it sucked. So why don’t we go for a thousand really important eyeballs that have the money, the spending power, the recognition, and the social networks themselves who want to talk about it. The influencers. I guess so one of the answers is to build the technology and a way to talk about the experience that actually makes sense and we can calculate and get impressions on it that are valid. But the other thing might just be like not to sell it like everything else. This is not online. This is not the same. We shouldn’t judge this the same way.”

“Half of what we do is design a big idea – and then figure out how the hell we’re going to get that video into this space with real people in real time, with all the complexities of human beings not showing up or something not arriving.”

“Prototyping is crucial because it shows proof of concept. These ideas can be crazy – and they can’t be judged in total before they’re done… so prototyping gets us as close as possible, allows critique and direction, approvals and forward motion.”

“There’s a real joy in creative technology and a fluency to it as well. The technology exists, it’s just how to apply it. Having an idea of what’s possible, what’s out there, is important because a lot of ideas can be scalable – you just need to put some imagination to it.”

“The metaphor of building a house in a day is quite apt. These are longer projects. You wouldn’t want your house built in a day.”

“There are a lot of problems with the nomenclature of things because just because things are made by computers doesn’t necessarily mean that they’re a “digital” thing. It’s experiential thing as well. Especially in the production of it, you have to look at it as more of an event, as a “party” that just happens to be lit by computers.”

“It’s is about finding creative ways to set yourself up for measurement.”

“A billboard has eyeballs on it. Clients understand traditional formats. As [interactive] is a newer format, clients don’t understand it so well. The problem with interactive formats in the client’s eyes is metrics – how to show how many people have been affected by the advertising? The metrics and data capture isn’t there yet.”

“Interactive advertising is not just a billboard in Times Square. It’s 10 different things happening at once – and that’s something we have to explain better to our clients. You can capture one segment of all of those people but you can’t capture all of them. Find your target and go after them.”

“Clients have ideas about “media impressions” and ways to judge ROI. Sometimes a great experience for a smaller number of people is more powerful than a bunch of false impressions, likes, or fans that are often cooked anyway.”

Add comment February 24th, 2012

Happy Valentine’s Day!

Love fries your brain.

Add comment February 14th, 2012

Just Playin’

Playing with data…cause data is fun. Enjoy!






 

Add comment February 8th, 2012

Ryan joins the team!

Wilkommen Ryan McGrath, our new Head of Production! Read the full story.

Add comment February 1st, 2012

Create Destroy 2012

Have you upheld your New Year’s resolution?

Add comment January 30th, 2012

WPC Sneak Peek

It’s on. Right now. Our interactive media environments at the World Petroleum Congress #20WPC in Doha, Qatar.



Add comment December 7th, 2011

People Type

Shot a fun project with our friends @Wexley for Microsoft’s launch of the new Windows Phone 7.5 here in NYC last weekend. Red track suits. Check. Flexible dancers. Check. Iconic NYC locations. Check.

Thanks guys. That was fun!

Add comment November 12th, 2011

Esquire’s Ultimate Bachelor Pad – The Acura Table

HUSH has been quietly working away on an interactive table for the Esquire Apartment, an ultimate bachelor pad existing in the Clocktower apartment in DUMBO. The parties have started and we are ready to release this project into the world! We’ll post a case study shortly, but thought we would give you a little taste in the meantime.


Add comment October 20th, 2011

HUSH @ Georgia Tech

On Sept. 30th, we made a trip down to the deep south to check out some of the top upcoming talent in Creative Coding, Industrial Design and Architecture.

It was so great to be surrounded by a group of such talented, engaged and intelligent people.

Looking forward to our field trips to schools all over the US!

Add comment October 20th, 2011

Esquire House 2011

Here’s how it goes: Esquire finds an incredible, jaw-dropping apartment. They ask brands to sponsor different areas inside the apartment. Esquire gets creative minds to take inspiration from the brands, and design the interiors. HUSH gets to design incredibly cool stuff with our favorite friends.

We were asked to develop a futuristic take on “The Study” – so we pitched a digital environment (light, sound, interactivity) inspired by Acura. Go figure. Doors open (to those lucky few) in October.

Initial Press from Curbed.

Add comment September 29th, 2011

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